Unedited |
Small Business Ethics |
BGAM |
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Games are an unwelcome, but necessary, fact of doing business. There are many reasons games evolve in the working environment. Immaturity, ego, a desire to wear the client down to increase profits, personality conflicts, and communications that break down all incite games. It is important to take note of games because when conflicts arise they can often be traced back to a game state. A game creates an IP or initial point of conflict between two people. A "game state" that is started can continue, escalate or disappear completly There are games that are initiated by businesses and there are games initiated by the customer. In addition, there are games intiated by the confrontation of two very different personalities. A business represents a team of management and employees. There can be games going on withing a business that spill out into the day to day interpersonal dealings with customers. A review of some of the game states is as follows: 1. Games initiated by the business
2. Business games initiated by the customer When playing chess with clients a business person is forced to lie to outmaneuver their opponent. When a counter person plays a game the business person might exaggerate the behavior of the counterman to the owner to win. He might lie about a fact to induce the counter person to simply do his job. What is going on is essentially a power game in which an appropriate excuse wins the game for a particular player. Thus, in business (and everything else in life) power is often expressed as an excuse. The contest between the counter person and client might also be seen in the context of class struggle. Here, the undisciplined worker combats a highly discipline, hard-working business client. The client achieved stature and success by following certain rules. In this context, the behavior of the counter person it is particularly offensive. Since many types order desks exist in the business world, many that are highly specialized occupations. The undisciplined worker knowing they are valuable worker will provoke a client incessantly with errors in their work with little fear of being fired. Such bad behavior eventually catches up with the business supplying parts, products or services. A the bad reputation grows in the client base the supplier is forced to make more and more unconscionable moves and unethical behaviors in the name of "needing to survive." 3. Games that evolve from personality differences.
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Dianic Publications
Berkeley, California